—Makarov Dreyar about the true meaning of Fairy Tail in "Now We're Even"

Showing posts with label FT Game. Show all posts
Showing posts with label FT Game. Show all posts

Thursday, March 29, 2012

Fairy Tail Gekitotsu! Kardia Daiseidou

Developer: Hudson
Release Date: Flag of Japan.png April 21, 2011 
Genre: Fighting Game 
Game Modes: Single Player 
Platform: Nintendo DS 
Ratings: CERO: A 

(c) http://fairytail.wikia.com/wiki/Fairy_Tail_Gekitotsu!_Kardia_Daiseidou


Fairy Tail Gekitotsu! Kardia Daiseidou is a video game of Fairy Tail for Nintendo DS. It is the second game created on the Nintendo DS, developed by Hudson and it follows the story of the Fighting Festival arc to the Oración Seis arc.  
  
Gameplay 
Battles: Compared to its predecessor, Fairy Tail Gekitotsu! Kardia Daiseidou involves a lot more variety and interaction through out its game play. Unlike before, customization was removed and the game focuses primarily on the battle system. The fighting field is a 2D battlefield now with numerous platforms and items scattered across the area with power-ups and other miscellaneous objects that come out of them. There are also explosive lacrima on some fields. All characters have preset skills that are based on their respective fighting styles and there are a total of 35 different characters. Some characters have unique spells for the game, like Freed's Dark Écriture: Venom and Wendy's Sky Dragon's Tornado. Characters fight on the battlefield and though missions have different objectives, when a characters health bar runs out, they're immediately knocked out and may respawn depending on whether they have extra lives or not.

There are numerous changes upon battles from its predecessor. Now up to four
people can participate in a fight with the camera screen stretched out to attempt to fit in numerous characters and draws back in closer as the characters meet up. Teams can also be created from these characters in any type of situation. Because of the expansion in characters, the battlefields themselves are also expanded with the largest fields being the Nirvana maze that appears in the special missions. Stages also have numerous platforms that stretch the stage and also numerous boxes, chests and other objects laying around the field that can drop all types of different items. These objects can range from plant leaves to wine boxes, it ultimately depends on which stage whether it's the inside of Nirvana to the forest where objects change shapes to fit such settings. Examples include street lights in Magnolia Town and plants within forest areas.
Attacks within the battle system are also able to create status effects. Some characters have the ability to freeze their enemies upon certain attacks hitting and others. Not only that, but another major change is power ups that allow a characters main special attack to increase in size and power. Upon getting the items that have the Fairy Tail symbol, the more one gets (with a maximum of 5) the stronger the base special attack; the special attack without the influence of the direction arrows, becomes. After a battle finishes, the battle record is given with the winner and losers being announced.

Controls: A basic combo is initiated through the B-button where jumping is initiated with the A-button. Guarding is done through either the L or R-buttons and now has a time-limit noted by the magical shield that appears and slowly disperses into nothing the longer you hold the guard buttons. Uniquely, one is able to move and jump with the shield in place, however upon doing an attack, the shield will disappear momentarily. If one holds the shield button for too long or it breaks from an opponents attack, the character is immediately stunned and unable to move for a moment of time allowing the opponents to attack you as you're wide open. All characters are able to use their special attacks through the use of the Y-button and holding down different directions will cause a different special attack to occur. All special attacks deplete the magic bar which can be charged up once again by using the down button to charge or waiting over time as it does so automatically. One uses the arrows to control their movement, as well as the special skills they desire to use for specific characters and such.

Items: There are numerous objects laying throughout the battlefield, all of which drop items upon being broken from physical or magical attacks. All objects respawn a few seconds upon being broken and in the same spot on the battlefield. There are two main types of objects that lay on the battlefield. The majority of these are objects that can take the form of anything from barrels, boxes, street lights to
even plants and fern. The other type of objects is the form of a treasure chest which drops special items. The former, the miscellaneous objects drop numerous items from attack boosts to defense boosts to even speed boosts, although the three are rare, they only work for a small duration of time. The majority of the drops includes jewels and hearts which heals ones health slightly or largely depending on the size of the heart. The treasure chests however drop special boosts that last the entire match. These boosts include ones that improve your base special attack which take the form of Fairy Tail's guild symbol. These all increase the size, power and range of your attack by a large amount. These chest power-ups also vary to ones that will fully heal you and increase the size of your health bar. There is also the blue orb that allows one to initiate their special attacks.

Modes: Story Mode 
The story mode within Fairy Tail Gekitotsu! Kardia Daiseidou involves following the story of the Fighting Festival arc. Contrary to the Fighting Festival arc, the Oración Seis arc isn't included within the story mode. The story mode of the game is the primary method of getting started within the game as it follows through the story allowing a variety of different characters to be playable, as well as unlocking numerous achievements featured in the collections section of the game including archives, pictures and character profiles as well as unlocking the secret third setting within quest mode. 


Within story mode as you save your different locations up to a maximum of three saving files, it progresses through the Fighting Festival arc including a majority of the fights involving the main characters and scenes. Across the different fights, many involve either surviving the time limit or defeating your opponent. Upon each battle being completed, the story progresses with dialogue and images being presented between each battle, as well as the opportunity to save.
After certain requirements and battles, characters are unlocked upon beating certain battles. As the battles are divided by dialogue and story, there are an abundance of different unlockable portraits and graphics involved for people to collect during the story mode. Upon the completion of the story mode, a star is placed upon ones save file and the story resets back from the start. Happy is the one who seems to host this area with him asking users to safe and which options to choose within the opening of story mode.
  
Quest Mode
Within quest mode, Fairy Tail Gekitotsu! Kardia Daiseidou offers numerous quests, with a single character holding out numerous, respected quests with their own missions that are needed for completion. As each character has their own batch of quests, starting out as C-Ranked missions, the easiest and as you complete that characters specified missions, they begin to rise in ranking and become harder.
Another feature about quest mode is co-op quests where you connect up with someone who has the same game as you and work together to complete specially made co-op missions. Missions in both co-op and singular missions can have a lot of variety from staying on a platform for a few seconds to not getting injured in time constraints or even defeating your opponent in a special way, as well as
other numerous restrictions or advantages that may be placed upon you or your enemy throughout the mission. Another secret feature not available to be played until one has passed story mode at least once. This secret quest mode allows people to follow through the Oración Seis arc, however there is neither pictures nor dialogue outside the mission introduction. The missions go through the fights within the Oración Seis arc and as you complete these different missions, characters are unlocked, unlocking the remaining characters that weren't unlocked through the story line.

Quests are in abundance and the percentage of which you've completed the quests in all three sections are given with Mirajane hosting the quest section of the game.
  
Versus Mode
This mode is hosted by Erza where the mode has been expanded and split into two sections. The primary is the singular battle mode where you're able to choose between a total of 19 different stages which are unlocked throughout the story and quest mode. As well as numerous rules that can be applied to change the battle. These rules include the time-limit, the win requirement, the lives a person holds and more. There are also three different types of battles within versus mode including the common battle where you intend to knock out your opposition, as well as others that involve destroying chests, boxes and barrels collecting money attempting to obtain more money than your opposition and lastly one where an orb is placed on the battlefield and the one with the orb when the time-limit runs out wins.
The other section within versus mode is hosted by Makarov which gives the options to players to play in net-play and connect with other people who also have the game. You're able to connect within these different modes and play against or even team up with the person you are connecting with. Versus mode has been vastly expanded with stages holding up to four different opponents, different modes, limits and more stabilizability within the stages and battles.
  
Survival Mode
This modes structure is very similar to versus mode. It is hosted by Wendy, where you're able to choose to play singular or connect up with another person who owns the game which is again hosted by Makarov. Within the connection mode, it plays fairly similar as in the singular survival mode where you can work together against to survive as long as possible. Within survival mode, upon choosing a
character, enemies are randomized as you progress with the enemies alternate colour schemes also being randomized.
In battle, there is no time limit and the player starts out with two lives. Stages are randomized and play as per normal. As you progress through out the rounds, you are handed more each battle. Between each segment, you are informed of how many enemies you're beaten and when each battle starts, you're automatically healed. When battles progress even farther, they become more difficult as enemies become harder to defeat and eventually there are more enemies added into the fray. Overall, there are only 20 stages within Survival Mode for each character.
  
Training Mode
Upon entering training mode, one is given the selection character screen where they can proceed to choose a character and enter a unique training stage with a single enemy taking the form of a metal pawn piece. In this stage, the enemy doesn't move and there are no background distractions or items that interrupt ones training, allowing players to get used to characters and train as much as they want. Ones spell bar is unlimited, allowing them to unleash an unlimited amount of spells to train and get used to them, as well as test out different characters. Only characters the player has unlocked are allowed to be used in the training mode and ones health, as well as their magical power aren't maximized making the characters main attacks weaker than they would be if they did have the power-up. 

Collections
The collection screen is one that illustrates the record that one has obtained throughout the whole game. It contains the collection of computer graphic images throughout the story mode, the characters within the game whether they're playable or support, as well as the medals that ones achieved throughout the battles. The collections section also gives a progress report of how much medals you've got left, as well as how to achieve them through different requirements. In the gallery section, it shows each image you've seen throughout the storyline from the Fighting Festival arc, as well as the titles for them. The other section - the character list, gives a one to two pages description of each character as well as their portrait. Something that is newly unlocked is also labeled new and the section is hosted by Lucy.
  
Options
The options section is the section that allows one to alter the controls and other miscellaneous sections apart of the game. It's hosted by Gray and is split into different sections. The first section allows one to alter the sound and adjust it to however you want, with three different main types. The section also allows you to alter the background music, the sound effects and the voices separately. The next section allows users to change the game-play controls to what is more comfortable for them. The section after that is an in-depth guide on varying factors of game-play such as Freed's enchantments within the story mode, the power-ups and guarding. The final section is the option to save your changes.
  
Playable Characters
There are numerous playable characters from the start of the series that are
playable. Characters who originally appear at the start of the game without the need of being unlocked include:
  • Natsu Dragneel
  • Lucy Heartfilia
  • Gray Fullbuster
  • Erza Scarlet
  • Happy
Through the course of the games story mode, as well as the quest mode, there are numerous unlockable characters to be used in versus and quest mode. These characters include:
  • Angel
  • Bisca Connell
  • Bickslow
  • Brain (Zero)
  • Cana Alberona
  • Carla
  • Cobra
  • Elfman
  • Evergreen
  • Freed Justine
  • Gajeel Redfox
  • Hibiki Laytis
  • Hoteye
  • Ichiya Vandalay Kotobuki
  • Jellal Fernandes
  • Jura Neekis
  • Juvia Lockser
  • Laxus Dreyar
  • Levy McGarden
  • Lisanna
  • Lyon Bastia
  • Makarov Dreyar
  • Midnight
  • Mirajane (Satan Soul)
  • Mystogan
  • Plue
  • Racer
  • Sherry Blendy
  • Takahashi Meijin (Cameo)
  • Wendy Marvell
Upon characters being unlocked, a majority of characters also have support characters as a part of their moveset. These support characters include:
  • Alzack Connell
  • Aries
  • Aquarius
  • Caelum (Sword and Cannon forms)
  • Droy
  • Eve Thylm
  • Gemini
  • Jet
  • Kinana (Cuberos)
  • Loke
  • Lyra
  • Ren Akatsuki
  • Scorpio
  • Taurus
  • Virgo

Wednesday, March 28, 2012

Fairy Tail Gekitou! Madoushi Kessen

How I wish to have this Video Game !!

Developer: Hudson
Release Date: July 22, 2010
Genre: Fighting Game
Game Modes: Single Player
Platform: Nintendo DS
Ratings: CERO: A


(c)http://fairytail.wikia.com/wiki/Fairy_Tail_Gekitou!_Madoushi_Kessen


Fairy Tail Gekitou! Madoushi Kessen is a video game of Fairy Tail for Nintendo DS. It is the first Fairy Tail game on the Nintendo DS developed by Hudson and it follows the story from the Macao arc to the Tower of Heaven arc.

Gameplay:
The game itself is split between battles which are played on a 2D battlefield between up to two characters and customizing your characters with different techniques and abilities to use within battle. Battles are done in a unique way, with a character's skills depending on how one customized their characters throughout the game. In battle, one uses the arrows to move and the down arrow to charge up their magical supply to initiate different types of special attacks. A player can use basic combos and attacks without depleting their magic bar, as well as guarding. At the same time, one is able to use their customized attacks through customizing them and assigning special techniques to the 'B', 'Y' and 'X' buttons to initiate a magical attack that depletes your magic bar. The game is also split into numerous modes.

Story Mode
In story mode, one is able to play through the Macao arc to the Tower of Heaven arc where numerous battles are played throughout the story. Players are given the opportunity to choose between characters if that battle prompts so at the start. The story continues where you take control of different characters and versus different opponents throughout the story. Story mode is the main focus in unlocking characters, where certain characters such as Mirajane, Laxus and Loke need specific requirements within story mode to be unlocked such as passing the story mode for your first time.

Quest Mode
This mode allows people to participate in battles where they have to accomplish certain goals or missions from staying alive through the time limit to defeating their opponent under specific restrictions. There are numerous missions that can be unlocked, as well as using any character that you've unlocked to complete that said mission. Quests are commonly split between different ranks from C-ranked missions to S-ranked missions, with C-ranked being the least difficult and S-ranked missions being the most difficult.

The quests are usually portrayed on a plain field with two combatants where the player must accomplish certain requirements that range from defeating the opponent in a certain way or being put under certain restrictions including time limits or inability to use specific attacks.

Versus Mode
As the mode's title states, it is a mode where one can choose the settings for the battle and characters who will be participating in the battle to fight. Only characters that you've unlocked are useable and the settings in battle mode include the time-limit, the amount of lives one has and the stage.

Survival Mode
A mode where you choose a character and continue to battle enemies one-by-one until you're defeated by your opponent. A record is kept upon each time you play the survival mode.

Customize
The mode where you customize the different characters' skills and abilities in the game, assigning them to different buttons. In this mode, you are also able to increase your characters' power as well as their spells using different bonuses. This is also the mode you go to if you want to buy or sell different bonuses or spells.

Playable Characters

There are numerous playable characters from the start of the Macao arc to the end of the Tower of Heaven arc available in versus mode.

Characters that are available at the beginning of the game include:

    * Natsu Dragneel
    * Lucy Heartfilia
    * Gray Fullbuster
    * Erza Scarlet

Through the course of the game's storyline or under special requirements, characters are unlocked and become playable. These characters include:

    * Happy
    * Elfman
    * Makarov
    * Virgo
    * Duke Everlue
    * Erigor
    * Sherry Blendi
    * Lyon Bastia
    * Totomaru
    * Juvia Lockser
    * Gajeel Redfox
    * Jose Porla
    * Wally Buchanan
    * Fukuro
    * Jellal Fernandes
    * Loke
    * Mirajane
    * Mystogan
    * Laxus Dreyar

Characters that only appear as enemies that you fight during certain stages include:

    * Lullaby
          o Lullaby is actually split into three different forms to fight as a boss on three entirely different fields.

Fairy Tail Portable Guild 2

Another one !! ^_^v

Developer: Konami
Publisher: Konami
Genre: Fighting
Game Modes: Single / Multi Player
Platform: Play Station Portable (PSP)
Ratings: CERO-A


(c)  http://fairytail.wikia.com/wiki/Fairy_Tail_Portable_Guild_2



Fairy Tail Portable Guild 2(フェアリーテイル ポータブルギルド2)is the second video game of Fairy Tail released by Konami for Play Station Portable. 
  
Game Play: Up to four players can team up and fulfill guild requests. Part of the game’s strategy is picking the right team. The difference from the first game, is that in this sequel, you can create your own character. Players can create parties with a large number of Fairy Tail guild members. Players can equip partner cards in order to build character stats. 
Playable Characters: Many characters up to the Fighting Festival arc are available for Game Play.Characters that can be played from the beginning : 
  • Natsu Dragneel
  • Happy
  • Lucy Heartfilia
Characters unlocked in quests:
  • Gray Fullbuster
  • Erza Scarlet
  • Droy
  • Jet
  • Levy McGarden
  • Elfman
  • Loke
  • Cana
  • Alzack Connell
  • Bisca Mulan
  • Mirajane
  • Laxus Dreyar
  • Mystogan
  • Gajeel
  • Juvia Lockser
  • Bickslow
  • Freed Justine
  • Evergreen
Characters original to the game:
  • Sovia

Fairy Tail Portable Guild

Check this out, FT Addicts!
(c)http://fairytail.wikia.com/wiki/Fairy_Tail_Portable_Guild

Developer: Konami
Publisher: Konami
Release Date: Flag of Japan.png June 3, 2010 
Genre: Fighting Game 
Game Modes: Single / Multi Player
Platform: Play Station Portable (PSP) 
Ratings: CERO-A
 
Fairy Tail Portable Guild(フェアリーテイル ポータブルギルド)is the first video game of Fairy Tail released by Konami for Play Station Portable. 

Game Play: Up to four players can team up and fulfill guild requests. Part of the  game’s strategy is picking the right team. In addition to Natsu and Lucy, Fairy Tail: Portable Guild has original characters made just for  the game.

Playable Characters: Most of the Fairy Tail members revealed up to the Phantom Lord arc appear and are playable in the game.Character that can be chosen at the beginning:
  • Natsu Dragneel
  • Gray Fullbuster
Characters unlocked in quests:
  • Lucy Heartfilia
  • Happy
  • Erza Scarlet
  • Droy
  • Jet
  • Levy McGarden
  • Elfman
  • Loke/Leo
  • Cana
  • Alzack Connell
  • Bisca Mulan
  • Mirajane
  • Laxus Dreyar
  • Mystogan
  • Gajeel Redfox
  • Juvia Lockser
  • Bora
  • Kageyama
  • Lyon Bastia
  • Sherry
  • Toby
  • Yuka
  • Sol
  • Totomaru
  • Aria
  • Ur
Characters original to the game:
  • Biamask
  • Akula